A forgotten success.
Posted by Manuel, | code, gpengine, parsers |
A few years ago I became quite interested in parsing technology. It started when I decided to write a script language to generate procedural textures. I used Lex & Yacc, which at the time I thought were really phenomenal parsing tools. I managed to write the texture compiler and released a ...
Contexo Released!
Posted by Manuel, | code, contexo |
So finally after some remarkable sweat, we managed to make the release of contexo as an open source product. But what is contexo anyway? Well, contexo is the build system that we created for our building needs at Scalado.
A few years ago, when we started developing our current mobile ...
Better enums in C
Posted by Manuel, | code |
I do recommend to skip the use of enums if possible, but in some situations, I found a solution that have some advantages over the "built-in" functionality in C, and that can also help in preserving the open-closed principle.
Let's take an example:
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Get rid of the switch clauses!
Posted by Manuel, | code |
One of the most strange looks I get is when I tell some senior software developer that he should get rid of the switch clauses in his code. Well, you might think I am extreme but with a little bit of luck you will change your mind after reading this ...
Proper object isolation in C
Posted by Manuel, | code |
One of my duties in my day job at Scalado, is working as a recruiter for the development department. Recruiting is of course just a side duty, which I thought was not going to take that much work. But since we are quite ambitious on recruiting only the really best ...


